Progress for the last couple of days has been pretty good:
- Added support for different field textures. Players can specify one that they would like
- Added support for a variety of player actions, such as move, pick up, etc. The code isn't there to tie it all together quite yet, but it will be soon
- Updated the way that the game, dice rolls, players, and pitch all interact. This means that the game is more efficient in execution than it was. Also, it is a bit more scalable than it was which will be good when I get to the (other) optional rules.